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#ifndef __BSP_LCD_H__
#define __BSP_LCD_H__
/* 包含头文件 ----------------------------------------------------------------*/
#include "stm32f10x.h"
/* 类型定义 ------------------------------------------------------------------*/
typedef enum
{
FONT_16=16,
FONT_24=24,
}FONT_Typdef;
#define IS_FONT(FONT) (((FONT) == FONT_16) || ((FONT) == FONT_24))
/* 宏定义 --------------------------------------------------------------------*/
/******************************************************************************
2^26 =0X0400 0000 = 64MB,每个 BANK 有4*64MB = 256MB
64MB:FSMC_Bank1_NORSRAM1:0X6000 0000 ~ 0X63FF FFFF
64MB:FSMC_Bank1_NORSRAM2:0X6400 0000 ~ 0X67FF FFFF
64MB:FSMC_Bank1_NORSRAM3:0X6800 0000 ~ 0X6BFF FFFF
64MB:FSMC_Bank1_NORSRAM4:0X6C00 0000 ~ 0X6FFF FFFF
选择BANK1-BORSRAM4 连接 TFT,地址范围为0X6C00 0000 ~ 0X6FFF FFFF
YS-F1P开发板选择 FSMC_A0 接LCD的DC(寄存器/数据选择)脚
寄存器基地址 = 0X6C00 0000
RAM基地址 = 0X6C00 0002 = 0X6C00 0000+(1<<(0+1))
如果电路设计时选择不同的地址线时,地址要重新计算
*******************************************************************************/
/******************************* ILI9488 显示屏的 FSMC 参数定义 ***************/
#define FSMC_LCD_CMD ((u32)0x6C000000) //FSMC_Bank1_NORSRAM1用于LCD命令操作的地址
#define FSMC_LCD_DATA ((u32)0x6C000002) //FSMC_Bank1_NORSRAM1用于LCD数据操作的地址
#define LCD_WRITE_CMD(x) *(volatile u16 *)FSMC_LCD_CMD = x
#define LCD_WRITE_DATA(x) *(volatile u16 *)FSMC_LCD_DATA = x
#define LCD_READ_DATA() *(volatile u16 *)FSMC_LCD_DATA
#define FSMC_LCD_BACKx FSMC_Bank1_NORSRAM4
/************************* ILI9488 显示屏8080通讯引脚定义 *********************/
#define FSMC_LCD_CS_APBxClock_FUN RCC_APB2PeriphClockCmd
#define FSMC_LCD_CS_CLK RCC_APB2Periph_GPIOG
#define FSMC_LCD_CS_PORT GPIOG
#define FSMC_LCD_CS_PIN GPIO_Pin_12
#define FSMC_LCD_DC_APBxClock_FUN RCC_APB2PeriphClockCmd
#define FSMC_LCD_DC_CLK RCC_APB2Periph_GPIOF
#define FSMC_LCD_DC_PORT GPIOF
#define FSMC_LCD_DC_PIN GPIO_Pin_0
#define FSMC_LCD_BK_APBxClock_FUN RCC_APB2PeriphClockCmd
#define FSMC_LCD_BK_CLK RCC_APB2Periph_GPIOF
#define FSMC_LCD_BK_PORT GPIOF
#define FSMC_LCD_BK_PIN GPIO_Pin_10
#define LCD_BK_ON() GPIO_SetBits(FSMC_LCD_BK_PORT,FSMC_LCD_BK_PIN)
#define LCD_BK_OFF() GPIO_ResetBits(FSMC_LCD_BK_PORT,FSMC_LCD_BK_PIN)
/**************** 显示方向选择,可选(1,2,3,4)四个方向 *************************/
//#define LCD_DIRECTION 1 // 原点在屏幕左上角 X*Y=320*480 竖屏
//#define LCD_DIRECTION 2 // 原点在屏幕右上角 X*Y=480*320 横屏
//#define LCD_DIRECTION 3 // 原点在屏幕右下角 X*Y=320*480 竖屏
#define LCD_DIRECTION 4 // 原点在屏幕左下角 X*Y=480*320 横屏
/******** ILI934 显示屏全屏默认(扫描方向为1时)最大宽度和最大高度*************/
#if (LCD_DIRECTION==1)||(LCD_DIRECTION==3)
#define LCD_DEFAULT_WIDTH 320 // X轴长度
#define LCD_DEFAULT_HEIGTH 480 // Y轴长度
#else
#define LCD_DEFAULT_WIDTH 480 // X轴长度
#define LCD_DEFAULT_HEIGTH 320 // Y轴长度
#endif
/******************************* 定义 ILI9488 显示屏常用颜色 ********************************/
#define BLUE (u16)0x001F //蓝色
#define GREEN (u16)0x07E0 //绿色
#define RED (u16)0xF800 //红色
#define CYAN (u16)0x07FF //蓝绿色,青色
#define MAGENTA (u16)0xF81F //红紫色,洋红色
#define YELLOW (u16)0xFFE0 //黄色
#define LIGHTBLUE (u16)0x841F
#define LIGHTGREEN (u16)0x87F0
#define LIGHTRED (u16)0xFC10
#define LIGHTCYAN (u16)0x87FF
#define LIGHTMAGENTA (u16)0xFC1F
#define LIGHTYELLOW (u16)0xFFF0
#define DARKBLUE (u16)0x0010
#define DARKGREEN (u16)0x0400
#define DARKRED (u16)0x8000
#define DARKCYAN (u16)0x0410
#define DARKMAGENTA (u16)0x8010
#define DARKYELLOW (u16)0x8400
#define WHITE (u16)0xFFFF //白色
#define LIGHTGRAY (u16)0xD69A
#define GRAY (u16)0x8410 //灰色
#define DARKGRAY (u16)0x4208
#define BLACK (u16)0x0000 //黑色
#define BROWN (u16)0xA145
#define ORANGE (u16)0xFD20
#define BACKGROUND WHITE //默认背景颜色
#define White 0xFFFF
#define Black 0x0000
#define Grey 0xF7DE
#define Blue 0x001F
#define Blue2 0x051F
#define Red 0xF800
#define Magenta 0xF81F
#define Green 0x07E0
#define Cyan 0x7FFF
#define Yellow 0xFFE0
#define Line0 0
#define Line1 27
#define Line2 54
#define Line3 81
#define Line4 108
#define Line5 135
#define Line6 162
#define Line7 189
#define Line8 216
#define Line9 243
/* 扩展变量 ------------------------------------------------------------------*/
/* 函数声明 ------------------------------------------------------------------*/
u32 BSP_LCD_Init(void);
void LCD_SetDirection(u8 ucOtion);
void LCD_OpenWindow(u16 usX,u16 usY,u16 usWidth,u16 usHeight);
void LCD_Clear(u16 usX,u16 usY,u16 usWidth,u16 usHeight,u16 usColor);
void LCD_SetPointPixel(u16 usX,u16 usY,u16 usColor);
u16 LCD_GetPointPixel(u16 usX,u16 usY);
void LCD_DrawLine(u16 usX1,u16 usY1,u16 usX2,u16 usY2,u16 usColor);
void LCD_DrawRectangle(u16 usX_Start,u16 usY_Start, u16 usWidth,u16 usHeight,u16 usColor,u8 ucFilled);
void LCD_DrawCircle(u16 usX_Center,u16 usY_Center,u16 usRadius,u16 usColor,u8 ucFilled);
void LCD_DispChar_EN(u16 usX,u16 usY,const char cChar,u16 usColor_Background,u16 usColor_Foreground,FONT_Typdef font);
void LCD_DispString_EN(u16 usX,u16 usY,const char *pstr,u16 usColor_Background,u16 usColor_Foreground,FONT_Typdef font);
void LCD_SetTextColor(volatile u16 Color);
void LCD_SetBackColor(volatile u16 Color);
void LCD_DrawRect(u16 usX_Start,u16 usY_Start, u16 usWidth,u16 usHeight);
void LCD_ClearLine(volatile u8 Line);
void LCD_DisplayChar(u8 Line, u16 Column, u8 Ascii);
void LCD_DisplayStringLine(volatile u16 Line,volatile u8 *pstr);
#endif /* __BSP_LCD_H__ */
/******************* (C) COPYRIGHT 2015-2020 硬石嵌入式开发团队 *****END OF FILE****/